You will also see in the image above that it states: “Selected Display in not validated as G-SYNC Compatible.” This means Nvidia hasn’t specifically tested and validated the display, not that it doesn’t work. At a basic level, a mismatch between the frame rate and refresh rate can cause stuttering (VSync on) or tearing and juddering (VSync off). Alternatively, static interlace patterns may be seen with some shades appearing as faint horizontal bands of a slightly lighter and slightly darker version of the intended shade. Brighter shades contrasted well with darker surroundings, whilst the screen surface kept such shades appearing fairly smooth without obvious graininess.Contrast was also decent overall on Shadow of the Tomb Raider. Dimly lit building interiors and well-shaded areas showed somewhat more depth to the dark elements than you’d typically expect from an IPS-type panel. Because not all areas of the screen refresh simultaneously, the appearance of strobe crosstalk can differ depending on how high up or low down on the screen the movement is being observed. I'd like to buy a new 1080p 144Hz monitor and I don't know if the AOC is better than ViewSonic. The greatest deviation from this occurred at ‘quadrant 9’ towards the bottom right of the screen (144.0 cd/m², which is 13% dimmer). The first list (‘Ultra HD, HD, SD’) will be used by default with the ‘1080p, 1920 x 1080 (native)’ option. The ‘powdery trailing’ here was somewhat heavier and more extended and provided some isolated cases of greater perceived blur. Some of the key ‘talking points’ for this monitor have been highlighted in blue below, for your reading convenience. The second reference screen is the ViewSonic XG240R set up optimally, a fast and well-tuned TN model (particularly at high refresh rates) that shows how things look where pixel responsiveness isn’t really a limiting factor. But the ‘IPS glow’ is certainly still present and affects the dark regions of this title, if viewing in dimmer lighting conditions. There is no colour inversion as you’d see on TN models vertically or the level of horizontal gamma shifting you’d see on a VA model. With ‘MBR’ active you can see that the image appears more sharply focused compared to with the setting deactivated, even when comparing to a higher refresh rate. The OSD itself uses a design that’s somewhat dated, with a layout that’s similar to that used several years ago. These digital saturation enhancements simply pull shades towards the edge of the gamut without expanding the gamut itself, crushing things together and giving a cartoonish appearance. You should then make sure the GPU driver is setup correctly to use FreeSync, so open ‘AMD Radeon Settings’ and click on ‘Display’. The final point to note is that FreeSync only removes stuttering or juddering related to mismatches between frame rate and refresh rate. The monitor runs at ~100Hz (matching the frame rate) with Adaptive-Sync active, removing the tearing and stuttering from the mismatches that otherwise occur. There is really only a faint whiff of this sort of trailing remaining using this setting. If you’re calibrating and profiling the monitor with your own colorimeter, the flexibility afforded when using the native gamut will likely be preferred. We won’t be going into this in detail as it’s a GPU feature than a monitor feature. A DeltaE >3 represents significant deviation that may be readily noticed by eye. 144hz, 1ms game play: 144Hz refresh and 1ms (MPRT) response times brings unprecedented smoothness and fluidity to your games and virtually instantaneous response to your … The final section of the video shows a dark desktop background and highlights ‘IPS glow’ mentioned earlier. This indicates excellent low perceived blur due to eye movement. The others are simply too slow and increase trailing and strobe crosstalk significantly without providing any benefits – we just focus on the ‘Strong’ setting here. We found it accelerated visual fatigue and preferred the normal flicker-free operation of the monitor, but sensitivity to flickering varies. Delivering static contrast that was roughly one and a half times the specified value and delivering slightly less ‘IPS glow’ than average for the screen size and panel type. There are also various amounts of trailing behind the UFOs, caused by weaknesses in pixel responsiveness. Gamma1 (90% brightness, Factory Defaults). It was by no means the ‘messiest’ strobe crosstalk implementation we’ve experienced, but certainly wasn’t the cleanest either. The video review is designed to complement the written piece and is not nearly as comprehensive. The resolution doesn’t provide the same sort of clarity and detail levels as higher resolutions nor the same ‘desktop real estate’. 25g2u is a newer one, has usb hub, and comes with a display port cable and thats all the difference i know. By its very nature, this mode causes the backlight to flicker at a rate matching the refresh rate of the display – individual sensitivity to this flickering varies. Some temporal dithering was evident on some of the lighter blocks, but this was finely controlled and well-masked.Performance on the white saturation test was very good. Timestamps: Features & Aesthetics Contrast Colour reproduction Responsiveness ConclusionIt has been a long time coming, but we’re finally starting to see 144Hz Full HD models with IPS-type panels hit the scene. Press OK, then turn the monitor off then on again so that it re-establishes connection – the technology should now be active. It’s worth noting that strobe crosstalk varies at different areas of the screen. We test MBR ‘15’ here as well, as we consider it to give a good mixture of brightness and clarity. In this respect the monitor did relatively well, clearly identifying itself as an IPS-type panel. The green block appeared a moderately saturated green chartreuse throughout. Many gamers are comfortable with a screen size of around 24” and are seeking an affordable solution with a good mixture of image quality and responsiveness. To help maximise accuracy, over 30 repeat readings were taken. Colour temperature uniformity mapResults here were variable, with significant deviations recorded towards the right side of the screen. This title has large areas of individual shade, making it a very unforgiving test for colour consistency. Colour gamut 'Test Settings' The monitor also provides an sRGB emulation mode (setting ‘Color Temp.’ to ‘sRGB’ in the ‘Color Setup’ section of the OSD). Performance on the black level test was very good. Overall, this is a ‘vibrant’ look that many would admire – but it’s subjective and personal preferences vary. Whilst the atmosphere the monitor created on this title wasn’t the same as on a VA model with stronger contrast, it was still respectable. This title has large areas of individual shade, making it a very unforgiving test for colour consistency. The AOC 24G2U (24G2) offers this, with a 23.8” screen size. It was free from the obvious ‘pink flashes’ and shifts observed on TN or VA models.The red block appeared quite a vibrant red throughout. Most users will probably wish to enable VSync when using FreeSync to ensure that they don’t get any tearing. The AOC 24G2U (24G2) offers this, with a 23.8” screen size. Finally, note again that you can activate the ‘Frame Counter’ in the ‘Game Setting’ section of the OSD to see if the technology is working. When using MBR or any strobe backlight feature, it’s essential that your frame rate exactly lines up with the refresh rate of the display. There is a list of GPUs which support the technology, The AOC supports a variable refresh rate range of. We’re comfortable saying that the ‘Strong’ setting is optimal at 144Hz. There was also ‘IPS glow’ which ate away at detail peripherally. AMD LFC (Low Framerate Compensation) is also supported by this model, which means that the refresh rate will stick to multiples of the frame rate where it falls below the 48Hz (48fps) floor of operation for FreeSync. A sort of haze of light which lightens up darker shades peripherally, particularly towards the bottom corners from a normal viewing position. The average deviation between each quadrant and the brightest recorded point was 6.88%, which is decent. Brightness= 35 (according to preferences and lighting)Color Temp. White in-game text inside a dimly lit building, for example. All blocks were visible against the background, although the final block was a bit fainter than it ideally would be. Some models are specifically validated as G-SYNC compatible, which means they have been specifically tested by Nvidia and pass specific quality checks. We’re comfortable saying that the ‘Strong’ setting is optimal at 144Hz. But the ‘IPS glow’ is certainly still present and affects the dark regions of this title, if viewing in dimmer lighting conditions. There were only small amounts of overshoot and some slight weaknesses in places, but even some competitive gamers would find these weaknesses tolerable. If you hover over this, it will also report the variable refresh rate display supported by the display. Upon close inspection, some medium-light shades appeared to break up into a very faint and fine mesh of tiny polygons. This effect was extremely subtle and most users will not notice it or find it bothersome if they do. When a monitor is used in this way, it is something which Nvidia refers to as ‘G-SYNC Compatible’. Well-tuned TN models still offer an advantage as some of these slight weaknesses aren’t present, but if you compare to even well-tuned high refresh rate VA models (like the C24G1) then this model is a clear winner. Some users may notice accelerated eye fatigue when using this setting even if they aren’t actively noticing any flickering. Whilst the atmosphere the monitor created on this title wasn’t the same as on a VA model with stronger contrast, it was still respectable. The luminance uniformity was reasonable overall. A small joystick rather than set of subtly labelled buttons may have been preferred for intuitive control of the system, too, but the core functionality is good with lots of options and flexibility.Contrast was the main strength of the older C24G1. This value is influenced both by the element of input lag you ‘feel’ (signal delay) and the element you ‘see’ (pixel responsiveness). As an Amazon Associate I earn from qualifying purchases made using the below link. Also be aware that setting the ‘Overdrive’ to ‘Boost’ is equivalent to using the ‘Strong’ setting and setting ‘MBR’ to ‘20’. AOC 24G2U 24" 144Hz Borderless Ips Gaming Monitor. When a monitor is used in this way, it is something which Nvidia refers to as ‘G-SYNC Compatible’. There were some instances of more noticeable overshoot – bright ‘halo’ trailing becoming a bit brighter for example. This is also true at ‘MBR = 15’, although the white notches again appear a bit more blended on the photo than in reality due to brightness and how the image was captured by the camera. It offers smooth performance, a great image quality, plenty of useful features, and excellent design quality. It was free from the sort of clear saturation shifts that occur at different sections of the screen for VA and moreover TN models. There was no real overshoot to speak of on this model. The monitor adopts a 3-sided borderless design – or ‘dual-stage’ as the less misleading term we prefer to use. The overall design of the monitor has enough subtle hints of dark red to be ‘interesting’, without anything that really screams “gaming screen” too loudly and proudly. Although not documented here, 120Hz behaved some way between the tested refresh rates (100Hz and 144Hz), as you might expect. You can again see varying degrees of trailing behind the object. These digital saturation enhancements simply pull shades towards the edge of the gamut without expanding the gamut itself, crushing things together and giving a cartoonish appearance. The resolution doesn’t provide the same sort of clarity and detail levels as higher resolutions nor the same ‘desktop real estate’. Some users may notice accelerated eye fatigue when using this setting even if they aren’t actively noticing any flickering. However; these weaknesses were nowhere near as pronounced nor as widespread as the sort of weaknesses you’d observe on VA models. We made similar observations on Shadow of the Tomb Raider. I've had my AOC 24G2U for two days now and probably squeezed in 10-14 hours of Overwatch and 3-6 hours of PUBG and so far I'm happy with it. It offers smooth performance, a great image quality, plenty of useful features, and excellent design quality. On the AOC the vast majority of pixel transitions were performed fast enough for a good solid 144Hz experience. It appeared pinker towards extreme side edges and top of the screen (something often observed on models with exceptionally slender bezels), but overall consistency was strong. Most users will probably wish to enable VSync when using FreeSync to ensure that they don’t get any tearing. It can’t compensate for other interruptions to smooth game play, for example network latency or insufficient system memory. The all-encompassing term ‘strobe crosstalk’ is used to describe this fragmented trailing around the object. The exception to this is with ‘MBR’ active, as this is a strobe backlight function which causes the backlight to flicker at a frequency matching the refresh rate of the display. But some notable changes aside from just panel type include a more generous colour gamut and the use of a flat rather than curved screen. The stand offers the following adjustability; tilt (3.5° forwards, 21.5° backwards), height (130mm or 5.12 inches), swivel (30° left and 30° right) and pivot (90° clockwise rotation into portrait). Make sure this is selected (it should be if you’ve set everything up correctly in ‘Set up G-SYNC’). Things appear fairly similar to at 120Hz, although the clarity of the main object at ‘MBR = 20’ is further enhanced. The segmentation is a bit clearer compared to at 120Hz. There is really only a faint whiff of this sort of trailing remaining using this setting. By its very nature, this mode causes the backlight to flicker at a rate matching the refresh rate of the display – individual sensitivity to this flickering varies. The strong static contrast, for the panel type, and the ‘IPS glow’ being slightly more subdued than normal helped in this respect. A DeltaE >3 represents significant deviation that may be readily noticed by eye. You may still wish to run through the ClearType wizard and adjust according to preferences, however. The ‘Medium’ setting offers fair improvement and is actually quite well-balanced, but there is a further reduction using the ‘Strong’ setting without any clear overshoot being introduced. Sensitivity to tearing and stuttering varies, so when we say obvious we mean to us and other sensitive users, but having FreeSync get rid of such imperfections was very pleasant for us. There were some instances of more noticeable overshoot – bright ‘halo’ trailing becoming a bit brighter for example. This gets rid of the overshoot and is well-tuned for such refresh rates. The monitor ‘U variant of the monitor includes 4 USB 3.0 ports (yellow coloured one supports fast charging) plus upstream, facing diagonally downwards. The first is the enhanced ‘connected feel’ you get when interacting with the game world. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. Ensure the ‘Enable G-SYNC, G-SYNC Compatible’ checkbox and ‘Enable settings for the selected display model’ is checked as shown below. The ‘Off’ and ‘Weak’ settings suffer from this most noticeably, particularly for the dark background. There were some instances of more noticeable overshoot – bright ‘halo’ trailing becoming a bit brighter for example. You’ll also notice ‘G-SYNC Compatible’ listed under ‘Monitor Technology’ in this section, as shown below. The images below show pursuit photographs running from the top to bottom regions of the screen, with the screen set to 144Hz and ‘MBR = 15’. Again, a very nice thing to have. Not comparable to models with much stronger contrast (and there’s ‘IPS glow’ in this case as well) but not bad at all for a non-VA LCD panel. Our observations here apply broadly to lower frame rate and refresh rate combinations (120Hz and 100Hz) and were largely independent of the MBR setting itself. It’s something we had to actively look for and even then it was difficult to notice. ‘Strong’ remained free from obvious overshoot up to the high double-digit frame rates, whilst ‘Medium’ was excellent for lower frame rates and quite competent higher up as well. Expand your view with multiple monitor set-up.